He looks tough, but I bet the Game Master probably exploited his lack of face... |
Now, video games have been trying their hardest to flush out
the popularity of the table-top role-plays by emulating them as much as they
can whilst incorporating the convenience and less stigma plagued video game
medium. In spite of this however, table tops are still as strong as ever. Now
while one could argue that this is attributed to the fact that the ‘Game Master’
is the best game engine you could ever find but is that really the only reason?
Of course not! I dare say that there is also a factor that game developers
could still deal with: “The Hidden Option(s)”.
There have been many names for this gameplay phenomenon but
the name I knew it best by was “Emergence”. Emergence is best described as that
moment where the player does something the game does not go out of its way to
highlight as possible but is not necessarily a glitch. A good example of this
would be perhaps my favourite thing in first- and third- person shooters:
ROCKET JUMPING!
Team Fortress 2's Soldier, one of the most famous Rocket Jumpers... |
...and Super Monday Night Combat's Megabeth, a girl who I swear is related to the Soldier. |
Yup, the rocket jump was an accident! One day, a player was
playing a game of Quake and when he
grabbed his rocket launcher he looked down and thought, “Hmm, I wonder if I can
get up onto the sniping deck above me and blast those camping wussies with my
manly, not compensating for anything, guns?”
Lo and behold, he could, and there was much rejoicing as
shooters said to themselves “Hey, now rocket launchers can be viable in our
games! We are no longer shackled by the ‘assault rifle’ pansies that are sadly
more popular in terms of balance and viability in game”.
Ok, but what does this have to do with role-playing? Well,
table top role-playing games benefit from their lack of hard coding to allow
players to pull off random ideas or strategies that leaves the Game Master no
option but to light his or her conveniently present smoking pipe and say “Well
played”. In video games however, this is rarely exploited despite the fact it
is very possible to achieve.
Reward unconventional actions; give players subtle
alternatives to problems and so on. Why should the only way to defeat the
dragon guarding the wand of molten flames be challenging it to combat? Why
can’t the thief trade with the dragon and fool it into giving away the wand for
a bag of grain? Why can’t you use your fire spell to clear out all the
residents in the pub and exploit the landlord’s absence and start chugging down
the healing mead for free rather than having to pay for it?
Now, while I say games should promote “out of the box”
thinking and testing the grounds the game provides them, please do not make
them the ONLY way to constantly prevail. What I mean is that if the player has
two obvious options and one hidden option; don’t make every one of these events
have the “hidden option” as the one and ONLY answer.
Yeah, I'm looking at you, Star Trek: Borg! Don't think I forgot about you! |
You see it is all well in good that you want to encourage
players trying to think out with the games on screen choices, but if everything
was answered out with the given choices then, why give the player’s choices to
begin with? You also cause the initial “Hey, that’s actually rather clever”
will lose its charm and suddenly players with a thought process that doesn’t
suit the hunting of hidden third options will start cursing “WHY DOES
EVERYTHING I DO NOT WORK!?” and they’ll curse more when you have to tell them
that they are meant to use the rocket launcher to rocket jump onto the ladders
above and climb up to safety.
I know this little article is much shorter than the others
but I think my point is apparent enough: embrace game emergence. Well, I could ramble more and actually
give the content manager a legitimate reason for spending 2 weeks touching up
articles before publishing them.
What else can I cover though? I mean, I cannot give spoilers
on any future projects or else the Andrew will go “Omnislash” at my expense. Don’t
tell me he won’t, HE PLAYS FINAL FANTASY! (I’m looking at you, Andrew! And Lee
approves!)
How about something I can open up to our audience. Yup,
I actually want someone’s opinion on the internet, perish the thought.
Greg Baxter
Amber Glass Broadcast
Greg Baxter
Amber Glass Broadcast
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