Recently we talked about Two
Days of Darkness, an event spread across two days creating various media
based on the horror genre hosted by the National
Theatre of Scotland. Saturday (18th May) was the Two Days of Darkness showcase and we
thought “who better to send along to a horror showcase and see what it’s all
about than the easiest scared member of Amber Glass?
In case you’re unsure, that person is me.
The showcase featured four games created within 48 hours for
the Two Days of Darkness event.
Luckily enough for me, it was hosted in the Hannah Maclure Centre, more
importantly in a well-lit room. Each of the four games had various things in
common: they were all horror games and all were a form of puzzle. The first,
titled Killing Time, was a point-and-click
‘escape the room’ game where players would have to solve puzzles in order to
find clues to help find the killing time.
Its main mechanic is what I really enjoyed the concept of. Players were locked
in a single room but can teleport to and from this room to the same room in the
future. This lets them interact with things in the future that would then give
them clues to intractable areas in the past, where there would be mini-puzzles in
order to gain the next piece of the story. I feel it was really well put
together, considering it was made in two days.
Another that I really enjoyed was FearBox, created by a group of fellow University of Abertay Dundee students - one of which is a member of our very own Amber Glass (Natasha Singh).
Think of this as a sort of inverted Rubix
cube. You are placed inside a giant cube with coloured spheres and
corresponding coloured circles. The objective is simple: manoeuvre the spheres
into their opposite circles. The faces of the cube are made up exactly like a Rubix
cube and are controlled the same too. As the faces move the spheres are moved
with them, while the circles stay where they are. FearBox starts simple and the controls are incredibly easy to pick
up. However, as the levels progress it naturally increases in difficulty. We
will have more news on FearBox and
its development soon, so if interested keep tuned!
The
third was Matchstick, a maze game where players would play as a flame and
gradually grow dimmer as they lose lives making it more difficult the worse you
are at the game. This mechanic fitted nicely in the game, as the flame lost
lives, it gets weaker making it harder to see the path. The goal is to navigate
your way around a maze searching for a key, once found you would progress to
the next level. A great new take on the classic maze genre.
My weakness was with the fourth game. Aptly titled Let the Right One Out, I could not
complete it no matter how hard I tried. A first-person adventure where you had
to search for large circles in order to open a gate and escape, it in some ways
reminded me of Slender (thankfully,
without Slenderman). All you have at your disposal is a torch, and a hard one
to control at that, which makes you feel somewhat useless if anything did come.
All the games there were highly enjoyable and I was really
impressed with the standard, especially considering they were made over a weekend
by students at the University of Abertay Dundee
and St Johns RC High School.
This event was all part of Other, set up by the National
Theatre of Scotland. Other is a
free smartphone app developed by award winning Quartic Llama. It is a location-based audio game that takes the
player on a journey around other Dundee.
Other is also supporting Let The Right One In, a stage adaptation
of the novel and film of the same name. Quartic Llama’s Other is due to launch 31st May, with tours of the
route to take place that weekend. Let The
Right One Out runs at the Dundee Rep from the 5th to the 29th
of June.
Be sure to check back for updates as I’m sure we will be
covering these closer to the time!
Lee Gillespie
Amber Glass
Broadcast
Hey Lee,
ReplyDeleteI was one of the programmers on "Let the Right One Out", another feature of the game was that there were two voices - one good, one evil guiding you through the maze. Sadly this did not come across in the demo as the sound was quite low, best played with head phones!
Glad you enjoyed the games though! They will be published on the website soon so, when they do, go back and play them all with headphones and in the dark, hopefully it will provide an even better experience!
Hi Ben,
DeleteThat feature you mentioned sounds awesome and seems like it would really add to the game! Unfortunately the sound was really low at the showcase (coupled with the fact that there was other louder noises in the room).
When they are available to play I definitely will play them with the headphones on! Although in the dark may be pushing it considering the big wuss I am haha.
I have to say though, A big Well Done to make the games in the time that you did, they are all of a pretty high standard!
~Lee