Friday 22 March 2013

The Bigger Picture (22/3/2013)


It’s been a relatively quiet week in the games industry this week with very few goings-on and very little “big news” headlines, the biggest of which is Valve’s Steam Early Access. There’s also controversy surrounding Shroud of the Avatar designer Richard Garriott’s recent comments and change to the way a developer approaches Kickstarter.

Lets start with the main news of the week, Steam Early Access (I mentioned Steam this time: happy, Greg?). It was launched this week with a series of popular games that can only get more popular now that they are on Steam. The buzz around Early Access is that the games that are available in this section of Steam are all “alpha build”, meaning they are not considered a complete game yet. This means that they are being worked on and updated while you play them, giving you that chance to provide feedback and let the developers know what is good and bad about the game. The “playable alpha builds” model is becoming increasingly popular in recent times and proving to be beneficial to both the developers, who are getting feedback and, in some cases, revenue from the game they are working on, and the player, who gets access to this game early instead of having to wait for the complete game. There are a few large titles already in Steam’s Early Access, including Arma III, Prison Architect, Kerbal Space Program and - my personal favorite - DrunkenRobot Pornography. In total, there are 12 games in Early Access, with more to come. Although these games may seem expensive for alpha builds, bear in mind that you are paying not only for the early access but also the full game when it is released. Have a look at the full list of games here, as there are a few up-and-coming gems to be found.

Shroud of the Avatar has recently reached its Kickstarter goal. The first game designed by Richard ‘Lord British’ Garriott since ‘Ultima IV’ and has been eagerly awaited by fans of the series. Having reached its $1 million goal, new stretch goals have been set up, the first of which is at $1.1 million where they will develop a pet system, and for only another $100,000 after that a whole weather system will be implemented (emphasis on “only”!). Garriott has also recently been in the news relating to a matter other than Shroud of the Avatar concerning his recent comments with regards to other game designers. He said,
"I've met virtually no one in our industry who I think is close to as good a game designer as I am. I'm not saying that because I think I'm so brilliant. What I'm saying is, I think most game designers really just suck"
A bold statement to make and I would assume that with that comment he has made a lot of enemies within the industry. He stated that there are very few good designers in the industry, naming a few such as Peter Molyneux. His justification is that designers lack the required skills such as programming knowledge or artistic skill, and that most designers take a game they like and tweak it slightly because designers are "lazy". Garriott has responded saying the article was skewed and has released an official statement.

From one Kickstarter project to another: Train Fever, a railroad simulator by Urban Game Studios. Yes, okay, it is another simulator but before you stop reading hear me out: it’s not the game that is the talking point in this case. Sure, at first look it does not jump out as anything special. You get your typical rewards depending on how much you donate: a cool T-shirt, your very own copy of the game and maybe even a credit in the final version. But what is different about this project is the rewards they offer alongside these typical rewards. It may feel nice giving the developer money to help fund the project, but what about the potential to make money back from the game? Well, that’s what Train Fever is offering. Think of it like buying shares in the game: if you donate so much then you receive more shares. This, in turn, will provide you with a share of the profits. In Train Fever’s case, half of the revenue will be shared out between its backers. This model is called “Equity Crowdfunding”, and although it sounds good it come with a few problems. At this moment it is illegal in the USA and Canada for the average Joe to invest in a project (you have to be a qualified investor to do so), but this is about to change with new legislation. This may open the floodgates for other companies to take the same route and maybe one day you may be a shareholder in the next big thing, so it is certainly worth keeping your eye out for.

A mixed bag of news this week for the games industry, from controversial comments to early access. Keep checking back for more updates and blogs from myself and other members of the Amber Glass Broadcast team as we have lots of fun and exciting things planned.

Until next time!

Lee Gillespie
Amber Glass Broadcast

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